AI Insights · Timothy · July 2021
Top 5 Educational Games on Android in New Zealand Q2 2021
The top 5 educational games on Android in New Zealand during Q2 2021 showed varied performance in terms of downloads, revenue, and active users, with some apps demonstrating significant growth.
During the second quarter of 2021, the top 5 educational games on the Android platform in New Zealand exhibited diverse performance trends in downloads, revenue, and active users. This data, sourced from Sensor Tower, highlights the performance of Reading Eggs - Learn to Read, MindPal - Brain Training Games, Lingokids - Play and Learn, TinyTap: Kids' Learning Games, and HOMER: Fun Learning For Kids.
Reading Eggs - Learn to Read saw a steady increase in weekly revenue, peaking at around $1.3K in the third week of June. Weekly downloads exhibited an upward trend, reaching approximately 1K during the same period, while weekly active users increased from about 4K to 6K throughout the quarter.
MindPal - Brain Training Games experienced fluctuations in weekly revenue, with a notable peak of $352 in mid-June. Weekly downloads showed a gradual decline from 606 to 356 over the quarter. The number of active users fluctuated, peaking at 3.2K in mid-May before declining to around 2.5K by the end of June.
Lingokids - Play and Learn maintained relatively stable weekly revenue, hovering around $200 with minor peaks and troughs. Downloads showed a downward trend, dropping from 332 in early April to 195 by the end of June. Active users also saw a slight decline, starting at 746 and ending at 617.
TinyTap: Kids' Learning Games had minimal revenue and download activity during the quarter, with sporadic peaks and long periods of inactivity. Revenue peaked at $299 in late April, while downloads were highest at 152 in mid-April. Active users showed a brief increase in April, reaching 91 before tapering off.
HOMER: Fun Learning For Kids demonstrated a significant increase in weekly revenue, peaking at $230 in late June. Downloads surged to 822 in late May but saw a decline thereafter. Weekly active users increased notably, peaking at over 1K in late May before gradually decreasing to 555 by the end of June.
These insights are derived from Sensor Tower's data. For a deeper dive into the performance metrics and trends of these educational games, visit Sensor Tower.